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Easy-To-Learn, Fast and Flexible

The 6d6 Core covers everything you need to know about the 6d6 RPG including a Quick Start guide, character generation and advice for Game Leaders.

The core rules are not tied to any particular setting or genre. Instead, the book focuses on explaining the central game mechanics of the 6d6 RPG in a clear and easy-to-understand manner.

Potential & Advantages

The 6d6 RPG is a game about Potential and Advantages.

Potential controls how much a character can do, and ebbs and flows from round to round. Large actions or multiple actions in one round will leave a character short on potential for the next round. Do little for a round or two and potential is built up.

Advantages are a character’s individual strengths, tricks and knowledge that they can use in an action. Individually, advantages are weak but their power comes from how they are combined. A warrior may use Brawn + Weapon Expertise + Longsword to strike an opponent; a spacecraft pilot may use Problem Solving + Navigation + Astrophysics + Computer Use to plot a course; a Private Eye may use Intimidate + Quick Wits to make a perp talk.

The power and role-playing potential of the 6d6 RPG comes from what is and is not covered in the rules. Potential is tightly defined because it keeps the game fair and balanced. Advantages and how they are combined is limited only by the player’s imagination and their ability to justify a combination to the other players.

  • 124 pages
  • Full Colour
  • Free To Share

Author: Chris Tregenza

CategoryPhysical game
Rated 5.0 out of 5 stars
(1 total ratings)
Tags6d6rpg, core-rules, Tabletop role-playing game
Average sessionA few hours
MultiplayerAd-hoc networked multiplayer


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Click download now to get access to the following files:

6d6RPG-CoreRules-2E.pdf 3 MB

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